Posts

Showing posts from February, 2012

Busy...

Wow... time does fly by. Again, many changes in little time. Right now I'm working as a programmer for a consultant company (I got the job!), and still keeping the recording studio open at night. So, free time is a luxury I don't come across often nowadays. Still, there's some hours on the week that I can dedicate to AM2R at the studio. Progress this month? Mostly reworked tilesets, scripted events debugging on both areas 2 and 3, some major tweaking on Arachnus' AI. Nothing spectacular, I know. No exciting news right now, but I'm posting anyway, so you know this situation is temporary. At least until I got accustomed to the new rhythm of my life. Thanks again for all your support.